Five Classes
Five disciplines. Five ways to become part of the realm. Choose a class below, then open its profile to learn about weapons, attributes, and party roles.

Wizard
Strike from a distance with powerful magic. Keep your enemies at range and turn precise positioning into devastating attacks.
- Strength
- Powerful ranged attacks
- Weakness
- Vulnerable under direct pressure
- Weapons
- Flying Sword · Flying Blade
- Hometown
- Golden Peak Mountain

Monk
Take the front line and absorb the blows meant for your allies. A Monk brings endurance and close-range strength to the party.
- Strength
- Durability and melee presence
- Weakness
- Limited reach against distant enemies
- Weapons
- Buddhist Shovel · Buddhist Staff
- Hometown
- Green Scarp

Assassin
Close the gap and commit to powerful melee attacks. Timing and careful engagements reward an Assassin who knows when to strike.
- Strength
- High close-range damage
- Weakness
- Less forgiving in prolonged fights
- Weapons
- Chain Scimitar · Dagger
- Hometown
- Blue Mountain

Fairy
Keep your party in the fight with healing and supportive abilities. Your awareness can change the outcome of an entire encounter.
- Strength
- Healing and party support
- Weakness
- Needs protection from focused attacks
- Weapons
- Flying Wheel · Buddha Pearl
- Hometown
- Flowers Mountain

Tamer
Fight at range alongside a loyal companion. Use your pet to share the pressure while you find your next opening.
- Strength
- Versatile solo play with a pet
- Weakness
- Companion development matters
- Weapons
- Bow · Crossbow
- Hometown
- Darkness Valley